// Created by Crowbar 0.71
====== File Size ======
	1,006,482
====== File Seek Log ======
	0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53)
	84 - 699 MDL File Header 01; MDL File Header 01
	700 - 787 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ]
	788 - 4,203 theMdlFileData.theBones 14
	4,204 - 5,123 theMdlFileData.theAttachments 10
	5,124 - 5,135 theMdlFileData.theHitboxSets 1
	5,136 - 5,151 [ERROR] Unread bytes (non-zero) [ 02 05 03 08 0D 00 0B 04 06 07 0C 09 0A 01 00 00 ]
	5,152 - 5,427 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 3
	5,153 - 5,156 anAnimationDesc.anAnimation [@idle_seq] (unused empty data structure at the end of the list)
	5,157 - 5,159 anAnimationDesc.anAnimation [@idle_seq] alignment [ 19 00 00 ]
	5,160 - 5,244 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 05 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	5,245 - 5,248 anAnimationDesc.anAnimation [@attack_seq] (unused empty data structure at the end of the list)
	5,249 - 5,251 anAnimationDesc.anAnimation [@attack_seq] alignment [ 18 00 00 ]
	5,252 - 5,336 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0C 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	5,337 - 5,340 anAnimationDesc.anAnimation [@reload_seq] (unused empty data structure at the end of the list)
	5,341 - 5,343 anAnimationDesc.anAnimation [@reload_seq] alignment [ 18 00 00 ]
	5,344 - 7,195 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 65 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	7,196 - 7,891 theMdlFileData.theSequenceDescs 3
	7,892 - 7,947 [idle_seq] aSeqDesc.theBoneWeights 14
	7,948 - 7,949 [idle_seq] aSeqDesc.theAnimDescIndexes 1
	7,950 - 7,951 [idle_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	7,952 - 8,191 [attack_seq] aSeqDesc.theEvents 3
	8,192 - 8,193 [attack_seq] aSeqDesc.theAnimDescIndexes 1
	8,194 - 8,195 [attack_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	8,196 - 8,435 [reload_seq] aSeqDesc.theEvents 3
	8,436 - 8,437 [reload_seq] aSeqDesc.theAnimDescIndexes 1
	8,438 - 8,439 [reload_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	8,440 - 8,471 theMdlFileData.theBodyParts 2
	8,472 - 8,619 aBodyPart.theModels 1
	8,620 - 8,915 aBodyPart.theModels 2
	8,916 - 9,147 aModel.theMeshes 2
	9,148 - 9,263 aModel.theMeshes 1
	9,264 - 9,395 theMdlFileData.theTextures 3
	9,396 - 9,399 theMdlFileData.theTexturePaths 1
	9,400 - 9,411 theMdlFileData.theSkinFamilies 2
	9,412 - 9,465 theMdlFileData.theKeyValuesText = mdlkeyvalue
{
prop_data {
"base" "Metal.Medium"  }
}

	9,466 - 9,467 theMdlFileData.theKeyValuesText alignment [ 00 00 ]
	9,468 - 11,327 [ERROR] Unread bytes (non-zero) [ 0E 00 00 00 40 00 00 00 78 00 00 00 B0 00 00 00 58 01 00 00 38 ... ]
	11,328 - 11,328 aTexturePath = 
	11,329 - 11,360 theNameCopy = "weapons/thr_40mm/w_thr_40mm.mdl"
	11,361 - 11,367 theSurfacePropName = "weapon"
	11,368 - 11,380 aBone.theName = "ja_c_propGun"
	11,381 - 11,392 aBone.theName = "weapon_bone"
	11,393 - 11,403 aBone.theName = "def_c_base"
	11,404 - 11,417 aBone.theName = "def_detail_14"
	11,418 - 11,430 aBone.theName = "muzzle_flash"
	11,431 - 11,445 aBone.theName = "def_c_magazine"
	11,446 - 11,460 aBone.theName = "muzzle_flash_L"
	11,461 - 11,475 aBone.theName = "muzzle_flash_R"
	11,476 - 11,486 aBone.theName = "flashlight"
	11,487 - 11,492 aBone.theName = "shell"
	11,493 - 11,501 aBone.theName = "shell_fp"
	11,502 - 11,511 aBone.theName = "l_hand_ik"
	11,512 - 11,521 aBone.theName = "r_hand_ik"
	11,522 - 11,532 aBone.theName = "grp_joints"
	11,533 - 11,539 anAttachment.theName = "WEAPON"
	11,540 - 11,547 anAttachment.theName = "PROPGUN"
	11,548 - 11,555 aHitboxSet.theName = "default"
	11,556 - 11,565 anAnimationDesc.theName = @idle_seq
	11,566 - 11,577 anAnimationDesc.theName = @attack_seq
	11,578 - 11,589 anAnimationDesc.theName = @reload_seq
	11,590 - 11,598 aSeqDesc.theName = "idle_seq"
	11,599 - 11,610 aSeqDesc.theActivityName = "ACT_VM_IDLE"
	11,611 - 11,621 aSeqDesc.theName = "attack_seq"
	11,622 - 11,643 aSeqDesc.theActivityName = "ACT_RANGE_ATTACK_SMG1"
	11,644 - 11,666 anEvent.theName = AE_CL_VSCRIPT_CALLBACK
	11,667 - 11,677 aSeqDesc.theName = "reload_seq"
	11,678 - 11,691 aSeqDesc.theActivityName = "ACT_VM_RELOAD"
	11,692 - 11,717 anEvent.theName = AE_WPN_CLIPBODYGROUP_HIDE
	11,718 - 11,743 anEvent.theName = AE_WPN_CLIPBODYGROUP_SHOW
	11,744 - 11,759 anEvent.theName = AE_WPN_FILLAMMO
	11,760 - 11,771 aBodyPart.theName = "base_weapon"
	11,772 - 11,791 aBodyPart.theName = "v_thr_40mm_magazine"
	11,792 - 11,831 aTexture.thePathFileName = "models\Weapons_R2\titan_40mm\titan_40mm"
	11,832 - 11,878 aTexture.thePathFileName = "models\Weapons_R2\titan_40mm\titan_40mm_skin31"
	11,879 - 11,924 aTexture.thePathFileName = "models\Weapons_R2\titan_40mm\titan_40mm_optic"
	11,925 - 1,006,481 [ERROR] Unread bytes (non-zero) [ 00 00 00 10 00 00 00 00 00 00 00 01 00 00 00 3B E8 65 7A F8 03 ... ]
	1,006,482 - 1,006,482 END OF FILE + 1 (File size)
========================
